| OBJECTIVE | To obtain a position as a Character Artist within the interactive game development or Visual FX fields. |
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| RELEVANT WORK EXPERIENCE |
SCAD sponsored by Microsoft Studios 2012 - Present
Character Artist • Kinect interaction design project through SCAD CLC • Character concept design, modeling and texturing Pendulum Studios, San Diego, CA 2010-2011 Character Artist • Sculpt high resolution meshes for cinematics • Create detailed facial expressions • Texture and bake high resolution maps
Pendulum Studios, San Diego, CA 2010
Character Artist Intern • Sculpt high resolution meshes for cinematics • Create detailed facial expressions • Texture and bake high resolution maps | ||||
| TITLES |
“Captain America: Super Soldier”, Trailer for the Sega title
• Responsible for sculpting, detailing and texturing high resolution characters and weapons • Sculpted face shapes for animations “Thor: God of Thunder”, Trailer for the Sega title • Responsible for sculpting, detailing and texturing high resolution characters and monsters • Sculpted face shapes for animations “Red Faction: Armageddon”, In-Game cinematics for the Volition, Inc. title • Detailed and textured a wide range of characters • Sculpted face shapes for animations • Assisted the VFX team with simulations | ||||
| SKILLS |
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| APPLICATIONS |
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| EDUCATION | Savannah College of Art and Design, Savannah GA M.F.A., Interactive Design and Game Development May 2013 B.F.A., cum laude, Interactive Design and Game Development May 2009 Minor in Concept Art for Games G.P.A: 4.00 | ||||
| HONORS |
Dean's Fellowship, Savannah College of Art and Design
Offered the Dean's Fellowship within the Interactive Design and Game Development Major
"Blizz", 2009
Displayed in Entelechy Gallery 2009, Character Art category, Savannah College of Art and Design. | ||||
Resume
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